and on the previous suggestion
of next level Sims for Twitter...
first the base people need to set in
their computers. for that VR environment.
assigning buildings, objects of different
purpose, assigned by numbers or names,
and placed in that VR world.
this includes people as avatars and
their movements as well.
then, once the content for these objects
have been captured, whether voice,
photo of material, photo of face,
sound of material,
they will be scrolled to be assigned
into that object/avatar, identified
by the number.
then the generative A.I will do the rest.
voice for the avatar, content uploaded
for that avatar changed into that voice,
or voice recording, movement for that avatar,
extracted from video (how people walk
for instance and their appearance)
objects, color, style, repeating pattern,
of roads, plants, etc. like the photo
fill feature from the generative A.I in
adobe photoshop.
but what i'm saying is, it has to be
first assigned as empty hollow objects
placed in the VR world by the user.
much like the SIMS. but that preset,
does not hold content for each object
until it is collected and uploaded.
creating a world of their own.
and collecting whatever they can.
result of that is Twitter holds its
own microworld in VR for every profile.
somewhere people can explore to
create new content. (and content
created in VR can also be uploaded
to the website as well, at will)
Creating deeper meaning, and better
navigation of content other than
just scrolling. Past content should
be navigated better in a 3D environment.
instantly navigating into a certain
timeline divided and existing in a
certain 'floor' of the building for
instance.
or through an avatar and its navigation
system.
and combined with video game generative
A.I,
those characters and worlds could merge
together into it,
creating something fantastic, imaginative.