and on the previous suggestion

of next level Sims for Twitter...

 

 

first the base people need to set in

their computers. for that VR environment.

 

assigning buildings, objects of different

purpose, assigned by numbers or names,

and placed in that VR world.

 

this includes people as avatars and

their movements as well.

 

then, once the content for these objects

have been captured, whether voice,

photo of material, photo of face,

sound of material,

 

they will be scrolled to be assigned

into that object/avatar, identified

by the number.

 

then the generative A.I will do the rest.

voice for the avatar, content uploaded

for that avatar changed into that voice,

or voice recording, movement for that avatar,

extracted from video (how people walk

for instance and their appearance)

 

objects, color, style, repeating pattern,

of roads, plants, etc. like the photo

fill feature from the generative A.I in

adobe photoshop.

 

but what i'm saying is, it has to be

first assigned as empty hollow objects

placed in the VR world by the user.

much like the SIMS. but that preset,

does not hold content for each object

until it is collected and uploaded.

 

creating a world of their own.

and collecting whatever they can.

 

result of that is Twitter holds its

own microworld in VR for every profile.

 

somewhere people can explore to

create new content. (and content

created in VR can also be uploaded

to the website as well, at will)

 

Creating deeper meaning, and better

navigation of content other than

just scrolling. Past content should

be navigated better in a 3D environment.

instantly navigating into a certain

timeline divided and existing in a

certain 'floor' of the building for

instance.

 

or through an avatar and its navigation

system.

 

and combined with video game generative

A.I,

 

those characters and worlds could merge

together into it,

 

creating something fantastic, imaginative.