Not only was the trust severed for me,

I felt abused. And if not, it will only rise up to it.

 

No, i'm not here to be judged by anyone.

Manipulated my chances, my freedom.

 

 

 

*as long as the skeleton frame and the skin

is in correct distance and functionality,

(weight, balance, movement)

to exactly look like the 3D generated character in the end,

it doesn't matter what the frame looks like.

 

For instance, if normal human beings have

both fibula and tibia bones as the shin,

it can just be one, joined together,

with a slot for installation of ball bearing

joints in the end.

 

The separation between the skull and mandible (chin) area will most likely

will depend on function as the mouth has to move,

but for the skull, as the skin must be in certain distance to retain

the look of the 3D character, it will mostly resemble the 'human'

biological rules in comparison to the 3D character.  

 

but the eye sockets could be changed so that

it will fit the mechanical eyes later on,

without aesthetic loss. (you can because the slot is big)

 

further, the skull itself can have something to be installed

of the electronics required for software. it is better

to keep it in anatomically correct areas, per function.

 

likewise, anatomically, as long as the functions are

retained, and the aesthetics are retained with the skin on,

the frame can optimize the usage of engineering to befit

the components to be installed later on.

 

so that is something that must be deeply researched.

 

mostly it's the face that will follow the human biological

dimensional rules for depth calculation to bring the 3D

generated image to real life.